LIGHT
1Box of Friends
ATK:
0
DEF:
0
View:
3421
If this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of "Box of Friends" once per turn.
Box of Friends — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 49.5 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Box of Friends is a graveyard-trigger effect: once destroyed and sent to the GY, it Special Summons up to two differently named 0-ATK/0-DEF Normal Monsters from the Deck, which then self-destruct at the next End Phase and cannot be Synchro Material. It converts a dead card into two temporary bodies and some deck thinning, but it has no draw, no interaction and no recorded combo boards, so its value is mostly as a Metalfoes/Doll-shell body rather than a standalone engine. The deck sample shows it is run 2-3 copies in most lists alongside strong Metalfoes partners, which supports a real role, but that frequency only confirms it is played, not that it is strong; ATK/DEF and the card's Level-1 frame earn nothing directly.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The effect needs the card to be destroyed and reach the GY, so it is not live from hand; 3-copy inclusion in 40 of 70 decks and no searcher data put it at mid-range (inferred from text and deck sample). |
| Combo & Conversion | 40 | Two 0-ATK Normal bodies from Deck per trigger, but no combo boards are recorded, so conversion beyond that is text-only (inferred). |
| Resource Economy | 55 | Converts a destroyed card into two Deck summons and thins the Deck, but gives no draw and the bodies are temporary (verified from text). |
| Effect & Interaction | 10 | No negation, removal or disruption on the card (verified from text). |
| Material Utility | 50 | A Level-1 LIGHT Machine body can serve as generic material; the summoned bodies cannot be Synchro Material (verified from text, role inferred). |
| Resilience & Flexibility | 45 | Trigger only works on destruction, so banish-based or non-destruction answers stop it; 3-copy redundancy helps (inferred). |
| Deck-Building Efficiency | 70 | No garnets or locks, cheap to run in 2-3 copies within Metalfoes/Doll shells (observed from deck copies distribution). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body / Normal. Intrinsic ≈ 49, Deck ≈ 49.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Two-body GY trigger from the Deck with some thinning
- Level-1 LIGHT Machine body usable as generic material
- Cheap to run in 2-3 copies with no garnet cost
- Consistently included in a Metalfoes-led sample (40 of 70 decks run 3 copies)
Weaknesses
- Needs destruction and GY arrival before it does anything
- No card advantage: two temporary bodies at most
- Summoned bodies cannot be Synchro Material and are destroyed at next End Phase
- No opponent interaction
- Requires 0-ATK/0-DEF Normal Monsters in the Deck to function
Counters / choke points
- Banish or non-destruction answers stop the trigger
- Opponent sees the destroyed card and can choose not to destroy it
Best use
Secondary body and Deck-thinning trigger in Metalfoes / Normal-monster lines. Decks: Metalfoes, Doll Monster shells (per guide). Suggested copies: 2.
Evidence & gaps
- Verified: Effect text: GY trigger, 2 differently named 0-ATK/DEF Normals from Deck, cannot be Synchro Material, destroyed next End Phase, once per turn; Level 1 LIGHT Machine, 0/0, no link or pendulum; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: In 70 decks: 40 at 3 copies, 14 at 2, 16 at 1 (avg 2.34); Metalfoes partners co-occur in ~45-51% of decks
- Inferred: Accessibility is conditional on destruction, so it is not a hand-live starter; Material value is a generic Level-1 body, not confirmed by any combo board; Rules reliability is high but the once-per-turn and End Phase timing need a player to track
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the Normal-monster and destruction interaction






